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Prescription drugs are connected to school shootings and other violence, yet more drugs are touted as the solution

Mike Adams, the Health Ranger
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We can talk about violent video games, for example, and how some of these first-person shooter games are potentially training simulators for violent and aggressive behavior. However, I think you can only push that argument so far. If a child can distinguish between a video game and reality, then he's not going to be running around shooting people in the real world just because he played a video game. That doesn't mean these video games are healthy. I would certainly prefer that children played something a little less violent, but I don't think you can blame the video games for this behavior.

Spark: The Revolutionary New Science of Exercise and the Brain

John J. Ratey, MD
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All the things people become addicted to — alcohol, caffeine, nicotine, drugs, sex, carbohydrates, gambling, playing video games, shopping, living on the edge—boost the dopamine in the nucleus accumbens. Regardless of the varying psychological effects different drugs have on the mind, they all boost dopamine in the reward center. As an illustration of the power of drugs, consider that while sex increases dopamine levels 50 to 100 percent, cocaine sends dopamine skyrocketing 300 to 800 percent beyond normal levels.

Bottom Line's Health Breakthroughs 2007

Bottom Line Health
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Another explanation is linked to the "subordinate role women [characters] often take in these video games," not giving girls much to identify with as they play, he says. STUDY LIMITATIONS While these findings support links between violent video game use and short-term aggression, Kieffer says it is too soon to know whether this aggression will continue over the long term. "What's lacking is longitudinal data to suggest that [children] become more violent over time," he says.
Kieffer calls recent legislative efforts to rate video games according to their violent content "a step in the right direction," but adds that, ultimately, "kids are always going to get their hands on these games" if they want them. "We do know that when it comes to kids and games, learning happens," Thompson says. "So you really have to ask, just what is it they are learning?" . -G For more on the research into video — games and their effects on kids, visit the American Psychological Association Web site at www. apa.org/science/psa/sb-anderson. html. Don't Get Mad— Get Happy!
Violent video games that involve protagonists who hunt, maim and kill are linked to short-term aggressive behavior in children, according to the first large-scale review of previous studies on the subject. Although the long-term effects of these very realistic games remain unclear, their impact on kids' attitudes toward violence is worrisome, researchers say. "Children and adolescents are becoming desensitized to this very violent content, so it doesn't surprise them.

Comfortably Numb: How Psychiatry Is Medicating a Nation

Charles Barber
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Lately, cocooning has taken on a new wrinkle—the creation of and deep immersion in our own customized on-demand "digital environments," which combine the realms of Web surfing, video games, instant messaging, cell phones and their photographic and text messaging capabilities, cable TV, DVDs, and on-demand television and movies.

Sugar Shock!: How Sweets and Simple Carbs Can Derail Your Life-- and How YouCan Get Back on Track

Connie Bennett, C.H.H.C. with Stephen T. Sinatra, M.D.
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Small wonder, then, that so many hectic, time-strapped, sedentary Americans overload on simple-carb junk food and while away hours in front of their TVs, computers, or video games. Almost from the get-go, we're groomed, programmed, and conditioned to become the next wave of brand-loyal consumers of particular breakfast cereals, candy bars, sodas, and largely non-nutritious snacks. Although it's an inadvertent move on the part of unsuspecting parents, it's a deliberate, planned corporate strategy included in far-reaching marketing plans.
Encourage your child to be active instead of watching TV or playing video games. If you can, limit Saturday morning TV, where ads for sugary foods are often aired. Try to get your children hooked on educational TV. Provide some healthy snacks at the same time. s» Be patient and flexible. Remember, your child is tempted often by sweets (just as you are), so take time to put changes into effect, Dr. Baron advises. "Aim for progress, not perfection." Give Your Child a Life of Hope Ultimately, to be a good parent, you must set a good example for your kids.

Bottom Line's Health Breakthroughs 2007

Bottom Line Health
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According to Thompson, who founded the Kids Risk Project at Harvard, video games differ from more passive mediums, such as comic books. "They are interactive," she says. "When you play a video game, you get feedback, you're rewarded." In fact, her investigation into a wide range of popular, teen-rated games found that "players were being rewarded for committing acts of violence. So, basically, violence becomes just a part of how you move on in the game.

Spark: The Revolutionary New Science of Exercise and the Brain

John J. Ratey, MD
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You can see how this nagging feeling—people describe it as a hollowness inside—could leave a person vulnerable to addictive behavior, from taking drugs to gorging on chocolate to playing video games forty hours a week. But just because you have reward-deficiency syndrome doesn't mean you're destined for Odyssey House.

Bottom Line's Health Breakthroughs 2007

Bottom Line Health
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In another study, children who were given either violent or nonviolent video games to play were subsequently presented with a "retaliation" activity where they could punish opponents by "blasting" them with a loud noisemaker. "Participants who had played the violent game displayed more aggression against their opponents in the retaliation portion of the study than participants who played the nonviolent game," the authors of this latest study note. Another study found that children who indulged in violent video game-playing were less "helpful" to other children during play.

Worldchanging: A User's Guide for the 21st Century

Alex Steffen
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Machinima attempts to turn video games into cinema. Players can record video games and review their own adventures or pass them along to friends to review; when players combine edited versions of these game recordings with amusing voice-overs or music, they've got a simple digital movie. By and large, the first machinima movies were done for laughs or to tell action stories closely related to a game's source material, and they appealed primarily to people familiar with the games in question.

Timeless Secrets of Health & Rejuvenation: Unleash The Natural Healing Power That Lies Dormant Within You

Andreas Moritz
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Children spend an average of 5 to 6 hours a day on sedentary activities, including watching television, using the computer, and playing video games. Today's children are bombarded and brainwashed with well-crafted TV ads from fast-food chains and other purveyors of high-fat, high-sugar meals and snacks. When one totals the sugar intake of the average American, including refined sugar, high fructose corn syrup and artificial sweeteners, the shocking intake is 142 pounds a year, or roughly 2 Vi pounds per week, according to a report by CBS Broadcasting on June 17, 2007.

The Big Fat Health and Fitness Lie

Craig Pepin-Donat
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Dopamine levels are increased by more explicit TV programming and movies, the Internet, video games and the increased desire for consumption because of overstimulation from the media. We have become junkies of pleasure and instant gratification. In the same way that the body builds tolerance to illicit drugs, alcohol and tobacco, so too does the brain create a tolerance to dopamine. As we strive to achieve more pleasure, there is a desensitizing effect on dopamine receptors and a diminished ability to attain pleasure.

Prescription drugs are connected to school shootings and other violence, yet more drugs are touted as the solution

Mike Adams, the Health Ranger
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That doesn't mean these video games are healthy. I would certainly prefer that children played something a little less violent, but I don't think you can blame the video games for this behavior. You've got to go to the brain chemistry. It's when you alter the brain chemistry that bad things start to happen. Boosting brain health with nutrition Now, are there healthy ways to alter brain chemistry? Of course there are. Fundamentally, this is actually a nutritional problem.

Roomba 530 robotic vacuum review by consumer advocate Mike Adams

Mike Adams, the Health Ranger
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The more we can get machines to take care of basic household chores (like doing dishes, washing laundry or, in this case, cleaning floors), the more time we all have to spend on other, more meaningful endeavors like watching stupid videos on YouTube and playing video games on the Nintendo Wii. On a more serious note, given the number of people who currently suffer from allergies and respiratory problems caused in part by unclean homes, the idea of living in a cleaner home with less dust, hair, dandruff and flakes of dead skin all over the floor is enticing from a health perspective, too.

Body Signs: From Warning Signs to False Alarms...How to Be Your Own Diagnostic Detective

Joan Liebmann-Smith, Ph. D., and Jacqueline Nardi Egan
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Many children are falling victim to "video-gamer's thumb," aka "Nintendo thumb"—a type of RSI caused by playing with PlayStations or other video games. can be a clue to vitamin Bn deficiency or even the more serious pernicious anemia, a severe form of anemia (low red blood cell count) caused by the body's inability to absorb vitamin B|2. Interestingly, too much vitamin B6 can cause paresthesia, as can abnormally high levels of calcium, potassium, sodium, and lead. Excessive tobacco and alcohol use can produce numbness and/or tingliness, too.

The Einstein Factor: A Proven New Method for Increasing Your Intelligence

Win Wenger, Ph.D. and Richard Poe
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Once they discover the magic and fun of dreaming while awake, they will become as absorbed in this quiet, beneficial discipline as other children do in video games. Unlike television or video games, however, Image Streaming gives them the great enjoyment of being the focus of your attention during the game. By continuing this game throughout their childhood, you will greatly lessen the chance of developing a communications gap when your children become teenagers. Every child I have ever taught to Image Stream has made quick and obvious leaps in perceptiveness and understanding.

Bottom Line's Health Breakthroughs 2007

Bottom Line Health
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Violent video games Spur Aggression in Kids Kevin Kieffer, PhD, assistant professor of psychology, Saint Leo University, Saint Leo, FL. Kimberly Thompson, ScD, associate professor of risk analysis and decision science, and founder of the Kids Risk Project, Harvard School of Public Health, and cofounder/director of the Center on Media and Child Health, Children's Hospital, Boston. Douglas Lowenstein, president, Entertainment Software Association, Washington, DC. American Psychological Association annual meeting, Washington, DC.

Survival of the Sickest: A Medical Maverick Discovers Why We Need Disease

Dr. Sharon Moalem
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There's no question that gallons of sugary soda, baskets of fatty fries, and too many hours watching television and playing video games instead of after-school sports is a fattening combo. But new research suggests that may not be the whole story. There is emerging evidence that the dietary habits of parents, especially women in the earliest stages of pregnancy, may have an impact on the metabolism of their children. In other words, if you're trying to get pregnant, you really should think twice before you bite that Big Mac—once for your own waistline, and once for your potential child's.

You: Staying Young: The Owner's Manual for Extending Your Warranty

Mehmet C. Oz., M.D. and Michael F. Roizen, M.D.
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People start losing their hand-eye coordination and the ability to perform exceptionally well on video games after the age of twenty-five. The fascinating part of this research isn't that you'll rarely beat your kid in Mario Kart: Double Dash; it's that even if your brain knows what to do when presented with an animated hairpin turn at 135 mph, your brain can't fire those messages fast enough to your trigger-happy thumbs. There's a natural slowing of the connection—the power line—between your brain and your body.

Exposed: The Toxic Chemistry of Everyday Products and What's at Stake for American Power

Mark Schapiro
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More than seventy products fall under the purview of the directive, including computers, washing machines, refrigerators, vacuum cleaners, toasters, medical devices, radiotherapy equipment, fluorescent lamps, television sets, video games, cordless telephones, candy vending machines, and "automatic dispensers for hot or cold bottles or cans.

The Blue Zones: Lessons for Living Longer From the People Who've Lived the Longest

Dan Buettner
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She loved running and basketball and would rather be exercising than playing video games. When I asked Kurara what she wanted to be when she grows up, she puckered her lips and threw her head back. "I want to be a fashion model." She stood up and sashayed across the yard, swaying her hips as if she were on a runway. "I practice everyday." "But I also love kendo (Japanese fencing)" she said. "I am a samurai." Switching roles in less than a second, she extended her imaginary sword as if she were ready to attack. "Those are my dreams.

Primal Healing: Access the Incredible Power of Feelings to Improve Your Health

Dr. Arthur Janov
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Another patient is addicted to video games. It is not something he just plays; he is addicted and must do it. Why? To feel like a winner. No matter how many times he won, however, he still felt like a loser, something his father called him constantly. He was trying to shake that feeling, but never could. In life he felt like a failure; he didn't know what else to do to get rid of that feeling. He chose, as in every neurosis, a symbolic channel. Until he felt in a session over and over again, "I'm not a failure, Daddy. Say I'm good— just once!

Our Daily Meds: How the Pharmaceutical Companies Transformed Themselves into Slick Marketing Machines and Hooked the Nation on Prescription Drugs

Melody Petersen
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The companies' marketers have created storybooks, video games, and soft, cuddly toys to attract children's attention. They have also learned to aim their appeals at parents' desire to have the perfect child. Parents of short children are told that daily injections of human growth hormone can help their son grow inches and be better accepted by his peers. They are told that Ritalin will help their daughter get higher grades. An antidepressant, they learn, may help their shy child play with other kids.

Nutrition in the Prevention and Treatment of Disease

Ann M. Coulston and Carol J. Boushey
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Data from the National Longitudinal Survey of Youth, 1990 to 1998, were used to analyze reported television viewing at 0 to 35 months of age and evaluate adherence to the American Academy of Pediatrics (AAP) recommendations that children 2 years and older limit their time with entertainment media (television, video games, the Internet) to 2 hours per day and that children younger than 2 watch no television [74].
Parental prompts for children to play outdoors instead of watching television or playing video games have been shown to positively influence children's activity levels [139]. Parental prompts to be active have also been shown to be related to young children's activity levels in some [140-142], but not all studies [143, 144]. Taylor et al. [145] argue that age of the child needs to be taken into account when understanding the impact of parental behavior on children's activity levels.
Food marketing to children now extends beyond television and is widely prevalent on the Internet [209]; it is expanding rapidly into a ubiquitous digital media culture of new techniques including cell phones, instant messaging, video games, and three-dimensional virtual worlds, often under the radar of parents [210].

The China Study: The Most Comprehensive Study of Nutrition Ever Conducted and the Startling Implications for Diet, Weight Loss and Long-term Health

T. Colin Campbell, Ph.D. and Thomas M. Campbell II
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As we spend more time watching TV, playing video games and using the computer, we are less physically active. Both diabetes and obesity are merely symptoms of poor health in general. They rarely exist in isolation of other diseases and often forecast deeper, more serious health problems, such as heart disease, cancer and stroke. Two of the most frightening statistics show that diabetes among people in their thirties has increased 70% in less than ten years and the percentage of obese people has nearly doubled in the past thirty years.

Best Choices From the People's Pharmacy

Joe Graedon, M.S. and Teresa Graedon, Ph.D.
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For one study, researchers measured blood pressure changes in young adults while they played challenging video games. Thirteen years later, the study subjects underwent CT scans of their coronary arteries. Those who had reacted with elevations in their blood pressure during the psychological stress experiments had an increased risk of developing calcification of their coronary arteries more than a decade later.565 We have already established that daytime blood pressure is higher on weekdays than on weekends.566 This is presumably because of work-related stress.

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ABOUT THE CREATOR OF NATURALPEDIA: Mike Adams, the creator of this NaturalNews Naturalpedia, is the editor of NaturalNews.com, the internet's top natural health news site, creator of the Honest Food Guide (www.HonestFoodGuide.org), a free downloadable consumer food guide based on natural health principles, author of Grocery Warning, The 7 Laws of Nutrition, Natural Health Solutions, and many other books available at www.TruthPublishing.com, creator of the earth-friendly EcoLEDs company (www.EcoLEDs.com) that manufactures energy-efficient LED lighting products, founder of Arial Software (www.ArialSoftware.com), a permission e-mail technology company, creator of the CounterThink Cartoon series (www.NaturalNews.com/index-cartoons.html) and author of over 1,500 articles, interviews, special reports and reference guides available at www.NaturalNews.com. Adams' personal philosophy and health statistics are available at www.HealthRanger.org.

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