Sue Palmer See book keywords and concepts | TV and computer games have many merits, and our lives would be much poorer without them, but they aren't a substitute for real life - and if children are to develop healthily in mind and body, neither are they a substitute for real play.
This change in children's play habits has happened over a single generation, and two side effects of contemporary culture have helped it along. First, the development of technological (and entirely indoor) options mentioned above, the pros and cons of which are discussed in Chapters 8 and 9, have provided a seductive alternative to outdoor play. | Mike Adams See book keywords and concepts | Read, socialize, do crossword puzzles or play computer games. Anything that keeps your brain working boosts the flow of your nervous system.
Reduce chronic stress. Stress stops flow because it creates muscle tension.
How much should I do?
Some people ask me, "How many of these tips should I follow?" I answer, simply, "All of them!"
That's when they say, "I can't follow all of them. I need my donuts / soda / cheeseburgers / nicotine / Starbucks / television / etc. | Michele Simon See book keywords and concepts | They're spending all their time with computer games and on the Internet," he said. He acknowledged that his group receives some funding from food and beverage companies, but said the organization is nonprofit, nonpartisan, and independent. "In case after case, we see evidence kids aren't eating any more than they used to, but exercising less," he said. "It's almost too easy to blame snacks in school when it's more difficult to try to get kids moving again. | Byron J. Richards, CCN See book keywords and concepts | Is it any wonder why de-energized and addictive personalities fritter away countless hours mesmerized by their computer games and WEB compulsions?
There will come a time when employers realize a job application should include an evaluation of BMI (body mass index). This relates not only to potential health care costs, it also reflects the ability of many individuals to healthfully sustain productive and energetic output with clear-headed thinking. | Sue Palmer See book keywords and concepts | Most parents seem unaware - or are in denial - that behind the TV programmes and computer games keeping their children entertained lurks an army of anonymous manipulators - marketing executives and child psychologists employed by big business to capture the hearts and minds of the next generation of consumers. These very powerful 'electronic villagers' now have a huge impact on the culture of childhood and the way children relate to each other.
From creative play to 'toy consumption'
One obvious aspect of this cultural change is the changing nature of toys. | | Instead of stimulating, real-life experiences, contemporary children have TV and computer games at home, and - all too often - a narrow test-and-target-driven curriculum at school. Moral guidance has suffered as societies become increasingly confused, while children are constantly exposed to manipulative advertising and the excesses of celebrity culture.
Any one of the vast array of cultural side effects I discovered would be enough to trigger developmental delay in a genetically vulnerable child; the whole toxic brew could trigger it even in the most genetically robust of individuals. | | In stark contrast to these everyday first-hand escapades, today's children have ersatz adventures courtesy of television or computer games. These adventures are not real - the children aren't moving in real space, interacting with real people, or taking real risks: if it all gets too dull or too scary, they can just switch off. | | Maybe she spends long hours in a virtual world of her own, absorbing the messages of the marketing men, playing computer games rather than real ones, staring at TV programmes rather than going out to play in the sunshine. Does she lie awake till the early hours, watching unsuitable TV and texting her chums? Has this sedentary, screen-based lifestyle led to problems at school in concentrating, controlling her temper or relating to other people? And are her parents bewildered that their beloved litde girl seems so troubled, when they've provided her with every luxury money could buy? | Ann M. Coulston and Carol J. Boushey See book keywords and concepts | SD, 0.96) [73]. Data from the National Longitudinal Survey of Youth, 1990 to 1998, were used to analyze reported television viewing at 0 to 35 months of age and evaluate adherence to the American Academy of Pediatrics (AAP) recommendations that children 2 years and older limit their time with entertainment media (television, video games, the Internet) to 2 hours per day and that children younger than 2 watch no television [74]. | Sue Palmer See book keywords and concepts | In less than two decades, technology has transformed our homes: PCs, laptops, email, the worldwide web; cable, satellite and digital TV, camcorders, DVD; computer games, PlayStations, iPods; mobile phones, text messaging, camphones ... And everything happens much, much faster than it did in the past.
Social changes have been no less startling. | Gary Null See book keywords and concepts | | Just look at the many children today who consider fatty fast foods a dietary staple and who spend hours playing video and computer games rather than exercising. Never before have we seen so many disorders in children that are usually reserved for older populations— infirmities that include obesity, hardening of the arteries, and diabetes. This is scary, and it is a trend we must strive to reverse immediately.
WHAT'S HERE
So let's start our journey. We open our minds to allow for the possibility of change. | Richard P. Brown, M.D., and Patricia L. Gerbarg, M.D. See book keywords and concepts | For the first time in months, she was able to calmly negotiate how much time her son could spend playing his computer games, instead of flying off the handle as soon as he sat down in front of the screen.
Over the next few weeks, Ann's appetite returned to normal, and she was able to resume her daily power walk. The extra pounds gradually melted away, and the joint pain, muscle weakness, and dizzy spells completely disappeared.
Today Ann is working full-time once again. | Walter Last See book keywords and concepts | Minimize emotional stress; reduce your exposure to fluorescent or flickering lights, television, and computer games. Try south-pole magnets placed at the temples.
Eye Problems: Helpful here is a low-allergy diet with plenty of fresh grass and vegetable juices. Avoid or minimize intake of dairy products, hydrogenated fats, commercial oils, and sweet foods. For all eye conditions, high-
Hn«p vit^minc R. anH A /haliKnt-oil rancnlpc. | Doug Dollemore, Mark Giuliucci and the Editors of Men's Health Magazine See book keywords and concepts | Video and computer games have been shown to dramatically improve mental and motor skills, says Dr. Tarter. "They are often used to help rehab patients develop speed, and even pilots these days practice on video simulators before they climb in the cockpit." If beeps, buzzes and explosions aren't your cup of tea, try some other fast-paced activity, such as Ping-Pong.
Respiratory Diseases
Keep Them at Bay
^tou struggle with that last repetition on the leg press. Your breath comes in powerful, lung-expanding grabs of air. | Robert Anton Wilson See book keywords and concepts | A vast public already knows much about the drugs (legal and otherwise), the vitamins, the nutrients, the brain machines and the computer games that allow access to neurosomatic states. This public of HEAD explorers will grow in the next decade, just as the information explosion in the relevant sciences will unleash newer and better technology to unchain us from the bondage of imprinting and open the gates to metapro-gramming (selective re-imprinting). | Doug Dollemore, Mark Giuliucci and the Editors of Men's Health Magazine See book keywords and concepts | Do you play computer games only on settings that you can win easily? Then you're not challenging yourself. While pushing too hard inhibits learning, not going hard enough can be stifling, too. Gross says you should always leave another bridge for yourself to cross. "Proceed at your own pace, but always proceed," he says. If you reach a goal, bask in the victory. Then set another goal and go after it.
Don't be afraid to ask. What is it about guys that keeps us from asking for directions? If you're stuck on something, don't sit there and spin your wheels. | Robert W. Hill, Ph.D. and Eduardo Castro, M.D. See book keywords and concepts | With the latest advances in technology, the feedback can come in the form of sophisticated computer games. With practice, we can begin to change inside-the-body events to make us healthier.
The quieter messages that otherwise go unnoticed until we have a medical or emotional problem, are now available for study. With biofeedback, it is a relatively simple process to teach a person to change inside-the-skin activities. We can change things such as temperature, heart rate, blood pressure, muscle tension, chemical responses, even brainwaves. | Carol Simontacchi See book keywords and concepts | Teachers have to "perform" to keep students' attention, and schools purchase TVs and videos and movies and computer games to occupy minds that can't focus on Shakespeare or write a coherent sentence.
"Our society is changing," we explain to ourselves. It's a changing world, all right. But many of us certainly aren't getting smarter. We have enough evidence. More science would be nice, but it isn't necessary. The evidence that what we eat affects how we think and how we feel is already here. | James Trefil See book keywords and concepts | There are all sorts of computer simulations (many bearing an uncanny resemblance to commercial computer games) that can model the ability of complex systems to grow, change, and adapt to different environments. As of this writing, however, no one has been able to generalize from the various computer simulations to general rules for complex adaptive systems ?there is not, in other words, a general theory of complexity at this time.
If such a theory is ever found, one feature that I think it will have is something called self-organized criticality. | The Editors of PREVENTION See book keywords and concepts | Aficionados of computer games think nothing of spending a couple of hours fending off aerial bombardments on the gleaming screen. But while you may win the war on aliens, you can lose the game of coddling your eyes.
"When we play video games, we get into a hypnosis-like trance," observes Dr. Kaplan. "Our eye muscles become locked in focus, and as a result, we get blurry vision and tired, burning, watery eyes. Our eyes must move in order for vision to be stimulated."
If the pull of the game is irresistible, put it on direction of your head movements.
Zoom it. |
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